วันจันทร์ที่ 5 พฤศจิกายน พ.ศ. 2555

Digital Tutors - Creative Development Modeling a Human Marionette in Softimage and ZBrush with Daniele Angelozzi


วิดีโอสอนการขึ้นโมเดล Human Marionette ด้วยโปรแกรม Softimage และ ZBrush เรียนรู้การทำงานจากมือโปรในสาขา

Advanced | 5h 39m | Project Files 450 MB | Required Software: ZBrush 4R3, Softimage 2012

In this ZBrush tutorial we will explore different techniques to build a character from scratch. Throughout the lessons we will model, pose, texture and shade a 3D character. We will use lot of different techniques within ZBrush and Softimage to bring to life a bio-mechanical concept. Along the way we will learn creative ways to use a wide set of tools to build details in a quick and effective way. All the techniques shown can be translated in different kinds of pipelines and can bring up a huge speed up to your usual modeling and texturing workflow.










            Title     Run Time     Release Date

    Introduction and project overview        Lesson 1

Introduction and project overview     01:23     May 1, 2012

      Creating the organic base mesh        Lesson 2

Creating the organic base mesh     13:18     May 1, 2012

      Roughing out the shape of the base mesh        Lesson 3

Roughing out the shape of the base mesh     08:13     May 1, 2012

      Blocking in the face shape        Lesson 4

Blocking in the face shape     13:18     May 1, 2012

      Posing the model with the ZSphere rig        Lesson 5

Posing the model with the ZSphere rig     14:27     May 1, 2012

      Using DynaMesh to add refinement        Lesson 6

Using DynaMesh to add refinement     17:12     May 1, 2012

      Looking at modeling tools in Softimage        Lesson 7

Looking at modeling tools in Softimage     13:34     May 1, 2012

      Blocking out the metal pieces        Lesson 8

Blocking out the metal pieces     15:27     May 1, 2012

      Starting to add details to the metal pieces        Lesson 9

Starting to add details to the metal pieces     11:51     May 1, 2012

      Continuing to add details to the metal pieces        Lesson 10

Continuing to add details to the metal pieces     19:14     May 1, 2012

      Rigging and posing the metal arm        Lesson 11

Rigging and posing the metal arm     08:51     May 1, 2012

      Procedural modeling using expressions        Lesson 12

Procedural modeling using expressions     08:56     May 1, 2012

      Using ICE to create chains        Lesson 13

Using ICE to create chains     09:30     May 1, 2012

      Refining the ICE tree        Lesson 14

Refining the ICE tree     12:49     May 1, 2012

      Adding some features to our ICE compound        Lesson 15

Adding some features to our ICE compound     06:53     May 1, 2012

      Putting our procedural modeling concepts into practice        Lesson 16

Putting our procedural modeling concepts into practice     15:19     May 1, 2012

      Creating finer organic details        Lesson 17

Creating finer organic details     18:27     May 1, 2012

      Adding high frequency details        Lesson 18

Adding high frequency details     15:30     May 1, 2012

      Detailing and texturing using Surface Noise        Lesson 19

Detailing and texturing using Surface Noise     17:58     May 1, 2012

      Starting to paint the skin        Lesson 20

Starting to paint the skin     18:54     May 1, 2012

      Finalizing the skin tones        Lesson 21

Finalizing the skin tones     08:42     May 1, 2012

      Adding final props to the model        Lesson 22

Adding final props to the model     17:59     May 1, 2012

      Creating a convincing look for the skin        Lesson 23

Creating a convincing look for the skin     10:22     May 1, 2012

      Shading the metal pieces        Lesson 24

Shading the metal pieces     13:13     May 1, 2012

      Creating our final render in ZBrush        Lesson 25

Creating our final render in ZBrush     23:14     May 1, 2012

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