แสดงบทความที่มีป้ายกำกับ ZBrush 4R3 แสดงบทความทั้งหมด
แสดงบทความที่มีป้ายกำกับ ZBrush 4R3 แสดงบทความทั้งหมด

วันจันทร์ที่ 5 พฤศจิกายน พ.ศ. 2555

Digital Tutors - Creative Development Modeling a Human Marionette in Softimage and ZBrush with Daniele Angelozzi


วิดีโอสอนการขึ้นโมเดล Human Marionette ด้วยโปรแกรม Softimage และ ZBrush เรียนรู้การทำงานจากมือโปรในสาขา

Advanced | 5h 39m | Project Files 450 MB | Required Software: ZBrush 4R3, Softimage 2012

In this ZBrush tutorial we will explore different techniques to build a character from scratch. Throughout the lessons we will model, pose, texture and shade a 3D character. We will use lot of different techniques within ZBrush and Softimage to bring to life a bio-mechanical concept. Along the way we will learn creative ways to use a wide set of tools to build details in a quick and effective way. All the techniques shown can be translated in different kinds of pipelines and can bring up a huge speed up to your usual modeling and texturing workflow.

วันพฤหัสบดีที่ 1 พฤศจิกายน พ.ศ. 2555

Digital Tutors - Creative Development - Sculpting Models for Illustration in ZBrush


วิดีโอสอนการ Scuplting ด้วยโปรแกรม Zbrush ให้งานออกมาเหมือนภาพ Illustration สอนละเอียดกว่า 11 ชม. 2DVD ราคาพิเศษ


Digital-Tutors – Creative Development – Sculpting Models for Illustration in ZBrush


Advanced | 11h 50m | Project Files 249 MB | Required Software: ZBrush 4R3, Photoshop CS5

In this ZBrush tutorial we will learn how to create a female sculpt. It is important to learn and know the principal shapes for anatomy. Without this basic shape, a sculpture will never have the strong base to support the detail we add while sculpting and painting our pores and wrinkles. Throughout this tutorial, you will be able to have a more critical eye for how important silhouette is and how important it is to spend some time on the early stages of the sculpting process.

วันพุธที่ 31 ตุลาคม พ.ศ. 2555

Digital Tutors - Creative Development - Monster Sculpting Techniques in ZBrush


วิดีโอสอน เทคนิคการปั้น Monster ด้วยโปรแกรม Zbrush ตั้งแต่การ sketch,basic mesh,texture and design


Digital-Tutors – Creative Development – Monster Sculpting Techniques in ZBrush

Advanced | 3h 23m | Project Files 1.14 GB | Required Software: ZBrush 4R3

In this series of ZBrush tutorials, we will sketch up a basic mesh, detail it and texture it. The design will be based classic lovecraftian monsters. We will begin by brainstorming and sketching out a basic lovecraftian monster design. We will first block out a very simple mesh and then start to detail and shape up the forms. Eventually texturing it to a feature film quality resolution and eventually adding some fur with FiberMesh. Then, we will play with an HDRI image to show how to quickly set up lighting within ZBrush.

    Introduction and project overview        Lesson 1
Introduction and project overview     00:38     August 1, 2012
      A look at complex creatures     Lesson 2
A look at complex creatures     12:57     August 1, 2012
      Creating the basic sculpt     Lesson 3
Creating the basic sculpt     14:32     August 1, 2012
      Changing our initial design     Lesson 4
Changing our initial design     15:55     August 1, 2012
      Blocking out facial shapes     Lesson 5
Blocking out facial shapes     16:09     August 1, 2012
      Starting with the facial details     Lesson 6
Starting with the facial details     12:09     August 1, 2012
      Sculpting the forehead     Lesson 7
Sculpting the forehead     13:06     August 1, 2012
      Finishing the face and starting the back     Lesson 8
Finishing the face and starting the back     18:44     August 1, 2012
      Detailing the back     Lesson 9
Detailing the back     10:36     August 1, 2012
      Painting the main color shades     Lesson 10
Painting the main color shades     22:14     August 1, 2012
      Detailing for film quality     Lesson 11
Detailing for film quality     22:42     August 1, 2012
      Completing our textured details     Lesson 12
Completing our textured details     13:41     August 1, 2012
      FiberMesh introduction and examples     Lesson 13
FiberMesh introduction and examples     12:36     August 1, 2012
      Setting up a LightCap     Lesson 14
Setting up a LightCap     16:34     August 1, 2012

วันจันทร์ที่ 29 ตุลาคม พ.ศ. 2555

Digital Tutors - ZBrush and Mudbox Integration


วิดีโอสอนการทำงานร่วมกันของโปรแกรม Sculpting ระหว่าง ZBrush and Mudbox

Digital-Tutors – ZBrush and Mudbox Integration


Intermediate | 0h 47m | Required Software: ZBrush 4R3, Mudbox 2013, Maya 2012

In this course, we will discuss methods for transferring ZBrush projects to Mudbox and Mudbox projects to ZBrush. ZBrush and Mudbox are both powerful sculpting and painting applications that can be found in pipelines across the industry. They each offer unique tools and workflows for creating very detailed models and textures. Depending on your application of choice, there may come a time when you need to transfer a project in progress to the other program. Perhaps a model is being passed on by a colleague who’s been working in ZBrush or Mudbox and you’d like to continue working on it in the other application. Or there may be tools or particular workflows you’d like to take advantage of by transferring your projects. This course goes over the process for rebuilding projects, complete with subdivision levels and textures, in ZBrush and Mudbox. We’ll talk about different ways of transferring geometry and sculpted detail. We’ll go over methods for transferring textures back and forth and discuss the recreation of layers in both applications. Whether you need to take a project from ZBrush to Mudbox, or from Mudbox to ZBrush, you’ll have a much better idea of some of the issues involved and how you can make that transfer as smooth as possible.



     Run Time     Release Date
    Introduction and project overview        Lesson 1
Introduction and project overview     01:16     July 1, 2012
      Reconstructing ZBrush levels in Mudbox        Lesson 2
Reconstructing ZBrush levels in Mudbox     14:00     July 1, 2012
      Reconstructing Mudbox levels in ZBrush        Lesson 3
Reconstructing Mudbox levels in ZBrush     05:19     July 1, 2012
      Transferring PolyPaint in ZBrush to Paint Layers in Mudbox        Lesson 4
Transferring PolyPaint in ZBrush to Paint Layers in Mudbox     06:07     July 1, 2012
      Transferring Paint Layers in Mudbox to PolyPaint in ZBrush        Lesson 5
Transferring Paint Layers in Mudbox to PolyPaint in ZBrush     05:08     July 1, 2012
      Transferring layer-based detail        Lesson 6
Transferring layer-based detail     07:02     July 1, 2012
      Transferring data through an external application        Lesson 7
Transferring data through an external application     08:21     July 1, 2012