แสดงบทความที่มีป้ายกำกับ ZBrush 4R3 แสดงบทความทั้งหมด
แสดงบทความที่มีป้ายกำกับ ZBrush 4R3 แสดงบทความทั้งหมด
วันจันทร์ที่ 5 พฤศจิกายน พ.ศ. 2555
Digital Tutors - Creative Development Modeling a Human Marionette in Softimage and ZBrush with Daniele Angelozzi
วิดีโอสอนการขึ้นโมเดล Human Marionette ด้วยโปรแกรม Softimage และ ZBrush เรียนรู้การทำงานจากมือโปรในสาขา
Advanced | 5h 39m | Project Files 450 MB | Required Software: ZBrush 4R3, Softimage 2012
In this ZBrush tutorial we will explore different techniques to build a character from scratch. Throughout the lessons we will model, pose, texture and shade a 3D character. We will use lot of different techniques within ZBrush and Softimage to bring to life a bio-mechanical concept. Along the way we will learn creative ways to use a wide set of tools to build details in a quick and effective way. All the techniques shown can be translated in different kinds of pipelines and can bring up a huge speed up to your usual modeling and texturing workflow.
ป้ายกำกับ:
ICE,
ICE Softimage,
render ZBrush,
Softimage,
zbrush,
ZBrush 4R3,
ZSphere rig
วันพฤหัสบดีที่ 1 พฤศจิกายน พ.ศ. 2555
Digital Tutors - Creative Development - Sculpting Models for Illustration in ZBrush
วิดีโอสอนการ Scuplting ด้วยโปรแกรม Zbrush ให้งานออกมาเหมือนภาพ Illustration สอนละเอียดกว่า 11 ชม. 2DVD ราคาพิเศษ
Digital-Tutors – Creative Development – Sculpting Models for Illustration in ZBrush
Advanced | 11h 50m | Project Files 249 MB | Required Software: ZBrush 4R3, Photoshop CS5
In this ZBrush tutorial we will learn how to create a female sculpt. It is important to learn and know the principal shapes for anatomy. Without this basic shape, a sculpture will never have the strong base to support the detail we add while sculpting and painting our pores and wrinkles. Throughout this tutorial, you will be able to have a more critical eye for how important silhouette is and how important it is to spend some time on the early stages of the sculpting process.
ป้ายกำกับ:
Illustration,
painting,
Photoshop CS5,
sculpt,
sculpting,
ZBrush 4R3
วันพุธที่ 31 ตุลาคม พ.ศ. 2555
Digital Tutors - Creative Development - Monster Sculpting Techniques in ZBrush
วิดีโอสอน เทคนิคการปั้น Monster ด้วยโปรแกรม Zbrush ตั้งแต่การ sketch,basic mesh,texture and design
Digital-Tutors – Creative Development – Monster Sculpting Techniques in ZBrush
Advanced | 3h 23m | Project Files 1.14 GB | Required Software: ZBrush 4R3
In this series of ZBrush tutorials, we will sketch up a basic mesh, detail it and texture it. The design will be based classic lovecraftian monsters. We will begin by brainstorming and sketching out a basic lovecraftian monster design. We will first block out a very simple mesh and then start to detail and shape up the forms. Eventually texturing it to a feature film quality resolution and eventually adding some fur with FiberMesh. Then, we will play with an HDRI image to show how to quickly set up lighting within ZBrush.
Introduction and project overview Lesson 1
Introduction and project overview 00:38 August 1, 2012
A look at complex creatures Lesson 2
A look at complex creatures 12:57 August 1, 2012
Creating the basic sculpt Lesson 3
Creating the basic sculpt 14:32 August 1, 2012
Changing our initial design Lesson 4
Changing our initial design 15:55 August 1, 2012
Blocking out facial shapes Lesson 5
Blocking out facial shapes 16:09 August 1, 2012
Starting with the facial details Lesson 6
Starting with the facial details 12:09 August 1, 2012
Sculpting the forehead Lesson 7
Sculpting the forehead 13:06 August 1, 2012
Finishing the face and starting the back Lesson 8
Finishing the face and starting the back 18:44 August 1, 2012
Detailing the back Lesson 9
Detailing the back 10:36 August 1, 2012
Painting the main color shades Lesson 10
Painting the main color shades 22:14 August 1, 2012
Detailing for film quality Lesson 11
Detailing for film quality 22:42 August 1, 2012
Completing our textured details Lesson 12
Completing our textured details 13:41 August 1, 2012
FiberMesh introduction and examples Lesson 13
FiberMesh introduction and examples 12:36 August 1, 2012
Setting up a LightCap Lesson 14
Setting up a LightCap 16:34 August 1, 2012
ป้ายกำกับ:
FiberMesh,
HDRI,
lighting ZBrush.,
ZBrush 4R3,
ZBrush sketching,
ZBrush tutorials
วันจันทร์ที่ 29 ตุลาคม พ.ศ. 2555
Digital Tutors - ZBrush and Mudbox Integration
วิดีโอสอนการทำงานร่วมกันของโปรแกรม Sculpting ระหว่าง ZBrush and Mudbox
Digital-Tutors – ZBrush and Mudbox Integration
Intermediate | 0h 47m | Required Software: ZBrush 4R3, Mudbox 2013, Maya 2012
In this course, we will discuss methods for transferring ZBrush projects to Mudbox and Mudbox projects to ZBrush. ZBrush and Mudbox are both powerful sculpting and painting applications that can be found in pipelines across the industry. They each offer unique tools and workflows for creating very detailed models and textures. Depending on your application of choice, there may come a time when you need to transfer a project in progress to the other program. Perhaps a model is being passed on by a colleague who’s been working in ZBrush or Mudbox and you’d like to continue working on it in the other application. Or there may be tools or particular workflows you’d like to take advantage of by transferring your projects. This course goes over the process for rebuilding projects, complete with subdivision levels and textures, in ZBrush and Mudbox. We’ll talk about different ways of transferring geometry and sculpted detail. We’ll go over methods for transferring textures back and forth and discuss the recreation of layers in both applications. Whether you need to take a project from ZBrush to Mudbox, or from Mudbox to ZBrush, you’ll have a much better idea of some of the issues involved and how you can make that transfer as smooth as possible.
Run Time Release Date
Introduction and project overview Lesson 1
Introduction and project overview 01:16 July 1, 2012
Reconstructing ZBrush levels in Mudbox Lesson 2
Reconstructing ZBrush levels in Mudbox 14:00 July 1, 2012
Reconstructing Mudbox levels in ZBrush Lesson 3
Reconstructing Mudbox levels in ZBrush 05:19 July 1, 2012
Transferring PolyPaint in ZBrush to Paint Layers in Mudbox Lesson 4
Transferring PolyPaint in ZBrush to Paint Layers in Mudbox 06:07 July 1, 2012
Transferring Paint Layers in Mudbox to PolyPaint in ZBrush Lesson 5
Transferring Paint Layers in Mudbox to PolyPaint in ZBrush 05:08 July 1, 2012
Transferring layer-based detail Lesson 6
Transferring layer-based detail 07:02 July 1, 2012
Transferring data through an external application Lesson 7
Transferring data through an external application 08:21 July 1, 2012
ป้ายกำกับ:
Maya 2012,
Mudbox,
Mudbox 2013,
painting,
sculpting,
subdivision,
ZBrush,
ZBrush 4R3
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