วันจันทร์ที่ 5 พฤศจิกายน พ.ศ. 2555
Digital Tutors - Creative Development Modeling a Human Marionette in Softimage and ZBrush with Daniele Angelozzi
วิดีโอสอนการขึ้นโมเดล Human Marionette ด้วยโปรแกรม Softimage และ ZBrush เรียนรู้การทำงานจากมือโปรในสาขา
Advanced | 5h 39m | Project Files 450 MB | Required Software: ZBrush 4R3, Softimage 2012
In this ZBrush tutorial we will explore different techniques to build a character from scratch. Throughout the lessons we will model, pose, texture and shade a 3D character. We will use lot of different techniques within ZBrush and Softimage to bring to life a bio-mechanical concept. Along the way we will learn creative ways to use a wide set of tools to build details in a quick and effective way. All the techniques shown can be translated in different kinds of pipelines and can bring up a huge speed up to your usual modeling and texturing workflow.
Title Run Time Release Date
Introduction and project overview Lesson 1
Introduction and project overview 01:23 May 1, 2012
Creating the organic base mesh Lesson 2
Creating the organic base mesh 13:18 May 1, 2012
Roughing out the shape of the base mesh Lesson 3
Roughing out the shape of the base mesh 08:13 May 1, 2012
Blocking in the face shape Lesson 4
Blocking in the face shape 13:18 May 1, 2012
Posing the model with the ZSphere rig Lesson 5
Posing the model with the ZSphere rig 14:27 May 1, 2012
Using DynaMesh to add refinement Lesson 6
Using DynaMesh to add refinement 17:12 May 1, 2012
Looking at modeling tools in Softimage Lesson 7
Looking at modeling tools in Softimage 13:34 May 1, 2012
Blocking out the metal pieces Lesson 8
Blocking out the metal pieces 15:27 May 1, 2012
Starting to add details to the metal pieces Lesson 9
Starting to add details to the metal pieces 11:51 May 1, 2012
Continuing to add details to the metal pieces Lesson 10
Continuing to add details to the metal pieces 19:14 May 1, 2012
Rigging and posing the metal arm Lesson 11
Rigging and posing the metal arm 08:51 May 1, 2012
Procedural modeling using expressions Lesson 12
Procedural modeling using expressions 08:56 May 1, 2012
Using ICE to create chains Lesson 13
Using ICE to create chains 09:30 May 1, 2012
Refining the ICE tree Lesson 14
Refining the ICE tree 12:49 May 1, 2012
Adding some features to our ICE compound Lesson 15
Adding some features to our ICE compound 06:53 May 1, 2012
Putting our procedural modeling concepts into practice Lesson 16
Putting our procedural modeling concepts into practice 15:19 May 1, 2012
Creating finer organic details Lesson 17
Creating finer organic details 18:27 May 1, 2012
Adding high frequency details Lesson 18
Adding high frequency details 15:30 May 1, 2012
Detailing and texturing using Surface Noise Lesson 19
Detailing and texturing using Surface Noise 17:58 May 1, 2012
Starting to paint the skin Lesson 20
Starting to paint the skin 18:54 May 1, 2012
Finalizing the skin tones Lesson 21
Finalizing the skin tones 08:42 May 1, 2012
Adding final props to the model Lesson 22
Adding final props to the model 17:59 May 1, 2012
Creating a convincing look for the skin Lesson 23
Creating a convincing look for the skin 10:22 May 1, 2012
Shading the metal pieces Lesson 24
Shading the metal pieces 13:13 May 1, 2012
Creating our final render in ZBrush Lesson 25
Creating our final render in ZBrush 23:14 May 1, 2012
ป้ายกำกับ:
ICE,
ICE Softimage,
render ZBrush,
Softimage,
zbrush,
ZBrush 4R3,
ZSphere rig
สมัครสมาชิก:
ส่งความคิดเห็น (Atom)
ไม่มีความคิดเห็น:
แสดงความคิดเห็น