แสดงบทความที่มีป้ายกำกับ ZBrush 4R2 แสดงบทความทั้งหมด
แสดงบทความที่มีป้ายกำกับ ZBrush 4R2 แสดงบทความทั้งหมด
วันพฤหัสบดีที่ 1 พฤศจิกายน พ.ศ. 2555
Digital Tutors - Creative Development - Sculpting a Digital Maquette in ZBrush Federico Scarbini
วิดีโอสอนการ Sculpting ความละเอียดสูง อย่างละเอียดกว่า 5 ชม. ด้วยโปรแกรม Zbrush 4R2
5h34mim | MP4| 1280?720 | Projetc Files Included
Course Details
Duration: 5h 43m
Release Date: June 1, 2012
Author: Federico Scarbini
Required Software: ZBrush 4R2
In this ZBrush tutorial we will go through the creation of a digital maquette from the very concept stage to the final high resolution sculpt. Throughout these lessons we will use the DynaMesh feature in ZBrush as a concept tool to explore our ideas and define the character’s gesture. From there, we will then start the sculpting process defining primary forms and structure before adding secondary forms and muscles volumes. Finally we will go through sculpting fine wrinkles and skin details for a very realistic skin surface. Along the way we will explore the use of FiberMesh to create fur and add realism to our character as well as the posing stage. The final steps will be the creation of realistic HDRI based light solutions to render the various passes to be used for the final illustration.
Introduction and project overview Lesson 1
Introduction and project overview 01:33 June 1, 2012
Creating a base mesh with ZSpheres Lesson 2
Creating a base mesh with ZSpheres 10:48 June 1, 2012
Starting to build the primary volumes Lesson 3
Starting to build the primary volumes 17:05 June 1, 2012
Defining secondary volumes and muscles Lesson 4
Defining secondary volumes and muscles 15:40 June 1, 2012
Detailing the muscle structures Lesson 5
Detailing the muscle structures 10:25 June 1, 2012
Continuing to add muscle detail Lesson 6
Continuing to add muscle detail 09:32 June 1, 2012
First sculpt pass on the head Lesson 7
First sculpt pass on the head 14:59 June 1, 2012
Laying down the first stage of details Lesson 8
Laying down the first stage of details 10:43 June 1, 2012
Adding to the arms and forearms Lesson 9
Adding to the arms and forearms 10:05 June 1, 2012
Refining the back muscles Lesson 10
Refining the back muscles 08:25 June 1, 2012
Creating fingers for our character Lesson 11
Creating fingers for our character 08:02 June 1, 2012
Building the hands Lesson 12
Building the hands 10:19 June 1, 2012
Using the CurveTriFill brush to create membranes Lesson 13
Using the CurveTriFill brush to create membranes 10:05 June 1, 2012
Looking at various head shapes Lesson 14
Looking at various head shapes 02:16 June 1, 2012
Cleaning the DynaMesh Lesson 15
Cleaning the DynaMesh 15:30 June 1, 2012
Working on the hands Lesson 16
Working on the hands 11:48 June 1, 2012
Defining tertiary details Lesson 17
Defining tertiary details 11:45 June 1, 2012
Continuing to add tertiary volumes on the body Lesson 18
Continuing to add tertiary volumes on the body 10:20 June 1, 2012
Adding a second stage of details Lesson 19
Adding a second stage of details 11:26 June 1, 2012
Creating skin folds and wrinkles Lesson 20
Creating skin folds and wrinkles 07:14 June 1, 2012
Building legs for our character Lesson 21
Building legs for our character 06:56 June 1, 2012
Sculpting some details for the legs Lesson 22
Sculpting some details for the legs 11:46 June 1, 2012
Starting to add some high frequency details Lesson 23
Starting to add some high frequency details 12:16 June 1, 2012
Detailing the skin with more wrinkles Lesson 24
Detailing the skin with more wrinkles 06:54 June 1, 2012
Creating fine details for the face Lesson 25
Creating fine details for the face 13:32 June 1, 2012
Using custom brushes to create veins Lesson 26
Using custom brushes to create veins 14:38 June 1, 2012
Masking layers with Morph Target Lesson 27
Masking layers with Morph Target 04:15 June 1, 2012
Posing our character Lesson 28
Posing our character 18:09 June 1, 2012
Adding fur using FiberMesh Lesson 29
Adding fur using FiberMesh 13:02 June 1, 2012
Storing masks in layers Lesson 30
Storing masks in layers 03:03 June 1, 2012
Starting to add lighting for our character Lesson 31
Starting to add lighting for our character 12:13 June 1, 2012
Continuing to light our character Lesson 32
Continuing to light our character 07:39 June 1, 2012
Looking at the final render settings Lesson 33
Looking at the final render settings 10:53 June 1, 2012
ป้ายกำกับ:
FiberMesh,
forms,
HDRI,
muscles,
sculpting,
ZBrush 4R2,
ZBrush tutorial
วันอังคารที่ 30 ตุลาคม พ.ศ. 2555
Digital Tutors - Creative Development - Texturing a Realistic Human in Maya and ZBrush
วิดีโอสอนการทำ Texture ผิวหนังมนุษย์แบบสมจริง ด้วยโปรแกรม Maya and ZBrush
Digital-Tutors – Creative Development – Texturing a Realistic Human in Maya and ZBrush
Run Time: 1h 46m | Release Date: August 1, 2012 | Author: Cory Cosper
Required Software: Maya 2012, ZBrush 4R2, Photoshop CS3
In this tutorial we will be learning about the steps and processes involved in creating a realistic character portrait. Throughout the course we will be learning advanced techniques and workflows behind creating photorealistic skin textures and shaders. We will talk about sculpting the model and what to look for when developing your character’s appearance, as well as setting up lights and cameras for our final composition.
Run Time Release Date
Introduction and project overview Lesson 1
Introduction and project overview 00:50 August 1, 2012
Developing the look of our character Lesson 2
Developing the look of our character 17:05 August 1, 2012
Adding asymmetry to our model Lesson 3
Adding asymmetry to our model 07:16 August 1, 2012
Painting a realistic skin map Lesson 4
Painting a realistic skin map 09:17 August 1, 2012
Setting up our camera and lights Lesson 5
Setting up our camera and lights 16:33 August 1, 2012
Adding hair to our character Lesson 6
Adding hair to our character 10:44 August 1, 2012
Texturing our character with images Lesson 7
Texturing our character with images 10:31 August 1, 2012
Shading our inorganic elements Lesson 8
Shading our inorganic elements 07:51 August 1, 2012
Using subsurface scattering Lesson 9
Using subsurface scattering 14:04 August 1, 2012
Compositing our final image Lesson 10
Compositing our final image 12:34 August 1, 2012
ป้ายกำกับ:
Maya,
Maya 2012,
photorealistic skin,
Photoshop CS3,
shaders,
textures,
ZBrush,
ZBrush 4R2
วันอังคารที่ 23 ตุลาคม พ.ศ. 2555
Digital Tutors - Creative Development Game Character Creation in 3ds Max and ZBrush
วิดีโอสอนดีไซน์และการสร้างตัวละคร ด้วยโปรแกรม 3Ds max และ Zbrush อย่างละเอียดด้วยความยาวกว่า 8 ชั่วโมง
Advanced | 8h 15m | Project Files 23 MB | Required Software: ZBrush 4R2, 3ds Max 2012, Photoshop CS5, Mudbox 2012, Marmoset Toolbag 1.05
In this tutorial we will learn how to create a highly detailed game character. Throughout these lessons we will look at the steps required to build a game character from scratch. We will start by using ZBrush to create a 3D sketch based on our character’s concept art. Along the way we will use 3ds Max to lay out our UVs and create our texture maps. By the end of this tutorial you will have a solid understand of the workflows that are required to create a highly detailed game character.
ป้ายกำกับ:
3ds Max 2012,
Marmoset Toolbag 1.05,
Mudbox 2012,
Photoshop CS5,
texture maps,
UVs,
ZBrush,
ZBrush 4R2
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