แสดงบทความที่มีป้ายกำกับ ZBrush 4R2 แสดงบทความทั้งหมด
แสดงบทความที่มีป้ายกำกับ ZBrush 4R2 แสดงบทความทั้งหมด

วันพฤหัสบดีที่ 1 พฤศจิกายน พ.ศ. 2555

Digital Tutors - Creative Development - Sculpting a Digital Maquette in ZBrush Federico Scarbini


วิดีโอสอนการ Sculpting ความละเอียดสูง อย่างละเอียดกว่า 5 ชม. ด้วยโปรแกรม Zbrush 4R2

5h34mim | MP4| 1280?720 | Projetc Files Included



Course Details


    Duration: 5h 43m

    Release Date: June 1, 2012

    Author: Federico Scarbini

    Required Software: ZBrush 4R2


In this ZBrush tutorial we will go through the creation of a digital maquette from the very concept stage to the final high resolution sculpt. Throughout these lessons we will use the DynaMesh feature in ZBrush as a concept tool to explore our ideas and define the character’s gesture. From there, we will then start the sculpting process defining primary forms and structure before adding secondary forms and muscles volumes. Finally we will go through sculpting fine wrinkles and skin details for a very realistic skin surface. Along the way we will explore the use of FiberMesh to create fur and add realism to our character as well as the posing stage. The final steps will be the creation of realistic HDRI based light solutions to render the various passes to be used for the final illustration.




    Introduction and project overview        Lesson 1

Introduction and project overview     01:33     June 1, 2012

      Creating a base mesh with ZSpheres        Lesson 2

Creating a base mesh with ZSpheres     10:48     June 1, 2012

      Starting to build the primary volumes        Lesson 3

Starting to build the primary volumes     17:05     June 1, 2012

      Defining secondary volumes and muscles        Lesson 4

Defining secondary volumes and muscles     15:40     June 1, 2012

      Detailing the muscle structures        Lesson 5

Detailing the muscle structures     10:25     June 1, 2012

      Continuing to add muscle detail        Lesson 6

Continuing to add muscle detail     09:32     June 1, 2012

      First sculpt pass on the head        Lesson 7

First sculpt pass on the head     14:59     June 1, 2012

      Laying down the first stage of details        Lesson 8

Laying down the first stage of details     10:43     June 1, 2012

      Adding to the arms and forearms        Lesson 9

Adding to the arms and forearms     10:05     June 1, 2012

      Refining the back muscles        Lesson 10

Refining the back muscles     08:25     June 1, 2012

      Creating fingers for our character        Lesson 11

Creating fingers for our character     08:02     June 1, 2012

      Building the hands        Lesson 12

Building the hands     10:19     June 1, 2012

      Using the CurveTriFill brush to create membranes        Lesson 13

Using the CurveTriFill brush to create membranes     10:05     June 1, 2012

      Looking at various head shapes        Lesson 14

Looking at various head shapes     02:16     June 1, 2012

      Cleaning the DynaMesh        Lesson 15

Cleaning the DynaMesh     15:30     June 1, 2012

      Working on the hands        Lesson 16

Working on the hands     11:48     June 1, 2012

      Defining tertiary details        Lesson 17

Defining tertiary details     11:45     June 1, 2012

      Continuing to add tertiary volumes on the body        Lesson 18

Continuing to add tertiary volumes on the body     10:20     June 1, 2012

      Adding a second stage of details        Lesson 19

Adding a second stage of details     11:26     June 1, 2012

      Creating skin folds and wrinkles        Lesson 20

Creating skin folds and wrinkles     07:14     June 1, 2012

      Building legs for our character        Lesson 21

Building legs for our character     06:56     June 1, 2012

      Sculpting some details for the legs        Lesson 22

Sculpting some details for the legs     11:46     June 1, 2012

      Starting to add some high frequency details        Lesson 23

Starting to add some high frequency details     12:16     June 1, 2012

      Detailing the skin with more wrinkles        Lesson 24

Detailing the skin with more wrinkles     06:54     June 1, 2012

      Creating fine details for the face        Lesson 25

Creating fine details for the face     13:32     June 1, 2012

      Using custom brushes to create veins        Lesson 26

Using custom brushes to create veins     14:38     June 1, 2012

      Masking layers with Morph Target        Lesson 27

Masking layers with Morph Target     04:15     June 1, 2012

      Posing our character        Lesson 28

Posing our character     18:09     June 1, 2012

      Adding fur using FiberMesh        Lesson 29

Adding fur using FiberMesh     13:02     June 1, 2012

      Storing masks in layers        Lesson 30

Storing masks in layers     03:03     June 1, 2012

      Starting to add lighting for our character        Lesson 31

Starting to add lighting for our character     12:13     June 1, 2012

      Continuing to light our character        Lesson 32

Continuing to light our character     07:39     June 1, 2012

      Looking at the final render settings        Lesson 33

Looking at the final render settings     10:53     June 1, 2012



วันอังคารที่ 30 ตุลาคม พ.ศ. 2555

Digital Tutors - Creative Development - Texturing a Realistic Human in Maya and ZBrush

วิดีโอสอนการทำ Texture ผิวหนังมนุษย์แบบสมจริง ด้วยโปรแกรม   Maya and ZBrush


Digital-Tutors – Creative Development – Texturing a Realistic Human in Maya and ZBrush

Run Time: 1h 46m | Release Date: August 1, 2012 | Author: Cory Cosper 
Required Software: Maya 2012, ZBrush 4R2, Photoshop CS3

In this tutorial we will be learning about the steps and processes involved in creating a realistic character portrait. Throughout the course we will be learning advanced techniques and workflows behind creating photorealistic skin textures and shaders. We will talk about sculpting the model and what to look for when developing your character’s appearance, as well as setting up lights and cameras for our final composition.


     Run Time     Release Date
    Introduction and project overview     Lesson 1
Introduction and project overview     00:50     August 1, 2012
      Developing the look of our character     Lesson 2
Developing the look of our character     17:05     August 1, 2012
      Adding asymmetry to our model     Lesson 3
Adding asymmetry to our model     07:16     August 1, 2012
      Painting a realistic skin map     Lesson 4
Painting a realistic skin map     09:17     August 1, 2012
      Setting up our camera and lights     Lesson 5
Setting up our camera and lights     16:33     August 1, 2012
      Adding hair to our character     Lesson 6
Adding hair to our character     10:44     August 1, 2012
      Texturing our character with images     Lesson 7
Texturing our character with images     10:31     August 1, 2012
      Shading our inorganic elements     Lesson 8
Shading our inorganic elements     07:51     August 1, 2012
      Using subsurface scattering        Lesson 9
Using subsurface scattering     14:04     August 1, 2012
      Compositing our final image     Lesson 10
Compositing our final image     12:34     August 1, 2012

วันอังคารที่ 23 ตุลาคม พ.ศ. 2555

Digital Tutors - Creative Development Game Character Creation in 3ds Max and ZBrush


วิดีโอสอนดีไซน์และการสร้างตัวละคร ด้วยโปรแกรม 3Ds max และ Zbrush อย่างละเอียดด้วยความยาวกว่า 8 ชั่วโมง


Advanced | 8h 15m | Project Files 23 MB | Required Software: ZBrush 4R2, 3ds Max 2012, Photoshop CS5, Mudbox 2012, Marmoset Toolbag 1.05


In this tutorial we will learn how to create a highly detailed game character. Throughout these lessons we will look at the steps required to build a game character from scratch. We will start by using ZBrush to create a 3D sketch based on our character’s concept art. Along the way we will use 3ds Max to lay out our UVs and create our texture maps. By the end of this tutorial you will have a solid understand of the workflows that are required to create a highly detailed game character.