วิดีโอสอนการทำ Texture ผิวหนังมนุษย์แบบสมจริง ด้วยโปรแกรม Maya and ZBrush
Digital-Tutors – Creative Development – Texturing a Realistic Human in Maya and ZBrush
Run Time: 1h 46m | Release Date: August 1, 2012 | Author: Cory Cosper
Required Software: Maya 2012, ZBrush 4R2, Photoshop CS3
In this tutorial we will be learning about the steps and processes involved in creating a realistic character portrait. Throughout the course we will be learning advanced techniques and workflows behind creating photorealistic skin textures and shaders. We will talk about sculpting the model and what to look for when developing your character’s appearance, as well as setting up lights and cameras for our final composition.
Run Time Release Date
Introduction and project overview Lesson 1
Introduction and project overview 00:50 August 1, 2012
Developing the look of our character Lesson 2
Developing the look of our character 17:05 August 1, 2012
Adding asymmetry to our model Lesson 3
Adding asymmetry to our model 07:16 August 1, 2012
Painting a realistic skin map Lesson 4
Painting a realistic skin map 09:17 August 1, 2012
Setting up our camera and lights Lesson 5
Setting up our camera and lights 16:33 August 1, 2012
Adding hair to our character Lesson 6
Adding hair to our character 10:44 August 1, 2012
Texturing our character with images Lesson 7
Texturing our character with images 10:31 August 1, 2012
Shading our inorganic elements Lesson 8
Shading our inorganic elements 07:51 August 1, 2012
Using subsurface scattering Lesson 9
Using subsurface scattering 14:04 August 1, 2012
Compositing our final image Lesson 10
Compositing our final image 12:34 August 1, 2012
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