วันอังคารที่ 23 ตุลาคม พ.ศ. 2555

Digital Tutors - Creative Development Game Character Creation in 3ds Max and ZBrush


วิดีโอสอนดีไซน์และการสร้างตัวละคร ด้วยโปรแกรม 3Ds max และ Zbrush อย่างละเอียดด้วยความยาวกว่า 8 ชั่วโมง


Advanced | 8h 15m | Project Files 23 MB | Required Software: ZBrush 4R2, 3ds Max 2012, Photoshop CS5, Mudbox 2012, Marmoset Toolbag 1.05


In this tutorial we will learn how to create a highly detailed game character. Throughout these lessons we will look at the steps required to build a game character from scratch. We will start by using ZBrush to create a 3D sketch based on our character’s concept art. Along the way we will use 3ds Max to lay out our UVs and create our texture maps. By the end of this tutorial you will have a solid understand of the workflows that are required to create a highly detailed game character.







    Introduction and project overview        Lesson 1

Introduction and project overview     00:43     July 1, 2012

      Defining the main shape with DynaMesh        Lesson 2

Defining the main shape with DynaMesh     20:37     July 1, 2012

      Continuing to shape our character        Lesson 3

Continuing to shape our character     08:36     July 1, 2012

      Building our character's legs        Lesson 4

Building our character's legs     13:56     July 1, 2012

      Starting to make the clothes in 3ds Max        Lesson 5

Starting to make the clothes in 3ds Max     20:39     July 1, 2012

      Exporting our character from 3ds Max to ZBrush        Lesson 6

Exporting our character from 3ds Max to ZBrush     04:20     July 1, 2012

      Making new elements for our model        Lesson 7

Making new elements for our model     14:02     July 1, 2012

      Continuing to refine the base elements        Lesson 8

Continuing to refine the base elements     07:16     July 1, 2012

      Using Transpose Master to rotate the arm        Lesson 9

Using Transpose Master to rotate the arm     14:11     July 1, 2012

      Separating the armor from the arm     Lesson 10

Separating the armor from the arm     05:14     July 1, 2012

      Making the refined high poly armor        Lesson 11

Making the refined high poly armor     08:22     July 1, 2012

      Continuing to make a high poly version of the armor        Lesson 12

Continuing to make a high poly version of the armor     05:36     July 1, 2012

      Adding detail to the armor        Lesson 13

Adding detail to the armor     07:48     July 1, 2012

      Building in more armor detail in 3ds Max        Lesson 14

Building in more armor detail in 3ds Max     02:45     July 1, 2012

      Starting to detail the head in ZBrush        Lesson 15

Starting to detail the head in ZBrush     06:55     July 1, 2012

      Continuing to refine the head        Lesson 16

Continuing to refine the head     02:36     July 1, 2012

      Adding more detail to the head        Lesson 17

Adding more detail to the head     01:55     July 1, 2012

      Rotating the head and sketching the hair        Lesson 18

Rotating the head and sketching the hair     07:00     July 1, 2012

      Sending the bracelet mesh to 3ds Max        Lesson 19

Sending the bracelet mesh to 3ds Max     05:25     July 1, 2012

      Starting to retopologize the arm plate        Lesson 20

Starting to retopologize the arm plate     06:49     July 1, 2012

      Beginning to tweak the arm plate shape        Lesson 21

Beginning to tweak the arm plate shape     07:31     July 1, 2012

      Continuing to refine the shape of our character's arm plate        Lesson 22

Continuing to refine the shape of our character's arm plate     06:04     July 1, 2012

      Starting to tweak the clothes        Lesson 23

Starting to tweak the clothes     08:31     July 1, 2012

      Adding some other cloth elements        Lesson 24

Adding some other cloth elements     12:29     July 1, 2012

      Creating a rope in 3ds Max        Lesson 25

Creating a rope in 3ds Max     11:40     July 1, 2012

      Modeling a belt strap for our character        Lesson 26

Modeling a belt strap for our character     03:52     July 1, 2012

      Refining the belt buckle        Lesson 27

Refining the belt buckle     07:48     July 1, 2012

      Continuing to refine the belt buckle        Lesson 28

Continuing to refine the belt buckle     06:28     July 1, 2012

      Adding details to the clothes        Lesson 29

Adding details to the clothes     08:19     July 1, 2012

      Building in some details to the metal armor        Lesson 30

Building in some details to the metal armor     14:26     July 1, 2012

      Continuing to add details to the metal armor        Lesson 31

Continuing to add details to the metal armor     04:53     July 1, 2012

      Defining the arm shape        Lesson 32

Defining the arm shape     23:12     July 1, 2012

      Adding a piece of armor on the arms        Lesson 33

Adding a piece of armor on the arms     08:31     July 1, 2012

      Redefining the armor in ZBrush     Lesson 34

Redefining the armor in ZBrush     03:35     July 1, 2012

      Continuing to tweak the shape of the armor        Lesson 35

Continuing to tweak the shape of the armor     09:24     July 1, 2012

      Adding some details to our high polygon model in ZBrush        Lesson 36

Adding some details to our high polygon model in ZBrush     01:33     July 1, 2012

      Adding scratches and imperfections to the armor     Lesson 37

Adding scratches and imperfections to the armor     15:57     July 1, 2012

      Creating imperfections on our character's face        Lesson 38

Creating imperfections on our character's face     05:59     July 1, 2012

      Sending the high poly mesh to 3ds Max        Lesson 39

Sending the high poly mesh to 3ds Max     15:41     July 1, 2012

      Working on our final low polygon mesh        Lesson 40

Working on our final low polygon mesh     14:05     July 1, 2012

      Modeling the final arm mesh        Lesson 41

Modeling the final arm mesh     03:59     July 1, 2012

      Starting to model the low polygon clothes        Lesson 42

Starting to model the low polygon clothes     09:27     July 1, 2012

      Finishing our character's clothes        Lesson 43

Finishing our character's clothes     03:13     July 1, 2012

      Creating UV maps for the torso        Lesson 44

Creating UV maps for the torso     08:10     July 1, 2012

      Continuing to unwrap the UVs for our character        Lesson 45

Continuing to unwrap the UVs for our character     05:37     July 1, 2012


      Rearranging the UVs in 3ds Max        Lesson 46

Rearranging the UVs in 3ds Max     02:05     July 1, 2012

      Unwrapping the UVs for the head        Lesson 47

Unwrapping the UVs for the head     04:12     July 1, 2012

      Baking the normal and occlusion maps        Lesson 48

Baking the normal and occlusion maps     03:17     July 1, 2012

      Applying the normal and occlusion maps to the head        Lesson 49

Applying the normal and occlusion maps to the head     04:33     July 1, 2012

      Combining our maps in Photoshop        Lesson 50

Combining our maps in Photoshop     02:22     July 1, 2012

      Projecting our masks in 3ds Max        Lesson 51

Projecting our masks in 3ds Max     02:37     July 1, 2012

      Starting to make the base textures in Photoshop        Lesson 52

Starting to make the base textures in Photoshop     03:59     July 1, 2012

      Creating the base colors for our character's head        Lesson 53

Creating the base colors for our character's head     03:22     July 1, 2012

      Painting base colors for our character's clothes        Lesson 54

Painting base colors for our character's clothes     03:49     July 1, 2012

      Continuing to paint base colors for our character's clothes        Lesson 55

Continuing to paint base colors for our character's clothes     01:31     July 1, 2012

      Projecting our textures on the final model in Mudbox        Lesson 56

Projecting our textures on the final model in Mudbox     08:26     July 1, 2012

      Using Mudbox and Photoshop to tweak the head texture        Lesson 57

Using Mudbox and Photoshop to tweak the head texture     07:55     July 1, 2012

      Refining our character's hair texture        Lesson 58

Refining our character's hair texture     05:58     July 1, 2012

      Detailing the armor textures in Photoshop        Lesson 59

Detailing the armor textures in Photoshop     06:31     July 1, 2012

      Adding some refinement to the cloth textures        Lesson 60

Adding some refinement to the cloth textures     09:16     July 1, 2012

      Continuing to refine the cloth textures        Lesson 61

Continuing to refine the cloth textures     05:27     July 1, 2012

      Starting to add hair and fur to our low polygon character        Lesson 62

Starting to add hair and fur to our low polygon character     07:16     July 1, 2012

      Finishing the fur for our character        Lesson 63

Finishing the fur for our character     05:09     July 1, 2012

      Finalizing our character's hair        Lesson 64

Finalizing our character's hair     04:05     July 1, 2012

      Making specular and gloss maps        Lesson 65

Making specular and gloss maps     03:23     July 1, 2012

      Finishing our specular and gloss maps        Lesson 66

Finishing our specular and gloss maps     01:50     July 1, 2012

      Creating specular and gloss maps for the head        Lesson 67

Creating specular and gloss maps for the head     05:34     July 1, 2012

      Reviewing our final render        Lesson 68

Reviewing our final render     03:32     July 1, 2012



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