วันอังคารที่ 23 ตุลาคม พ.ศ. 2555
Digital Tutors - Creative Development Game Character Creation in 3ds Max and ZBrush
วิดีโอสอนดีไซน์และการสร้างตัวละคร ด้วยโปรแกรม 3Ds max และ Zbrush อย่างละเอียดด้วยความยาวกว่า 8 ชั่วโมง
Advanced | 8h 15m | Project Files 23 MB | Required Software: ZBrush 4R2, 3ds Max 2012, Photoshop CS5, Mudbox 2012, Marmoset Toolbag 1.05
In this tutorial we will learn how to create a highly detailed game character. Throughout these lessons we will look at the steps required to build a game character from scratch. We will start by using ZBrush to create a 3D sketch based on our character’s concept art. Along the way we will use 3ds Max to lay out our UVs and create our texture maps. By the end of this tutorial you will have a solid understand of the workflows that are required to create a highly detailed game character.
Introduction and project overview Lesson 1
Introduction and project overview 00:43 July 1, 2012
Defining the main shape with DynaMesh Lesson 2
Defining the main shape with DynaMesh 20:37 July 1, 2012
Continuing to shape our character Lesson 3
Continuing to shape our character 08:36 July 1, 2012
Building our character's legs Lesson 4
Building our character's legs 13:56 July 1, 2012
Starting to make the clothes in 3ds Max Lesson 5
Starting to make the clothes in 3ds Max 20:39 July 1, 2012
Exporting our character from 3ds Max to ZBrush Lesson 6
Exporting our character from 3ds Max to ZBrush 04:20 July 1, 2012
Making new elements for our model Lesson 7
Making new elements for our model 14:02 July 1, 2012
Continuing to refine the base elements Lesson 8
Continuing to refine the base elements 07:16 July 1, 2012
Using Transpose Master to rotate the arm Lesson 9
Using Transpose Master to rotate the arm 14:11 July 1, 2012
Separating the armor from the arm Lesson 10
Separating the armor from the arm 05:14 July 1, 2012
Making the refined high poly armor Lesson 11
Making the refined high poly armor 08:22 July 1, 2012
Continuing to make a high poly version of the armor Lesson 12
Continuing to make a high poly version of the armor 05:36 July 1, 2012
Adding detail to the armor Lesson 13
Adding detail to the armor 07:48 July 1, 2012
Building in more armor detail in 3ds Max Lesson 14
Building in more armor detail in 3ds Max 02:45 July 1, 2012
Starting to detail the head in ZBrush Lesson 15
Starting to detail the head in ZBrush 06:55 July 1, 2012
Continuing to refine the head Lesson 16
Continuing to refine the head 02:36 July 1, 2012
Adding more detail to the head Lesson 17
Adding more detail to the head 01:55 July 1, 2012
Rotating the head and sketching the hair Lesson 18
Rotating the head and sketching the hair 07:00 July 1, 2012
Sending the bracelet mesh to 3ds Max Lesson 19
Sending the bracelet mesh to 3ds Max 05:25 July 1, 2012
Starting to retopologize the arm plate Lesson 20
Starting to retopologize the arm plate 06:49 July 1, 2012
Beginning to tweak the arm plate shape Lesson 21
Beginning to tweak the arm plate shape 07:31 July 1, 2012
Continuing to refine the shape of our character's arm plate Lesson 22
Continuing to refine the shape of our character's arm plate 06:04 July 1, 2012
Starting to tweak the clothes Lesson 23
Starting to tweak the clothes 08:31 July 1, 2012
Adding some other cloth elements Lesson 24
Adding some other cloth elements 12:29 July 1, 2012
Creating a rope in 3ds Max Lesson 25
Creating a rope in 3ds Max 11:40 July 1, 2012
Modeling a belt strap for our character Lesson 26
Modeling a belt strap for our character 03:52 July 1, 2012
Refining the belt buckle Lesson 27
Refining the belt buckle 07:48 July 1, 2012
Continuing to refine the belt buckle Lesson 28
Continuing to refine the belt buckle 06:28 July 1, 2012
Adding details to the clothes Lesson 29
Adding details to the clothes 08:19 July 1, 2012
Building in some details to the metal armor Lesson 30
Building in some details to the metal armor 14:26 July 1, 2012
Continuing to add details to the metal armor Lesson 31
Continuing to add details to the metal armor 04:53 July 1, 2012
Defining the arm shape Lesson 32
Defining the arm shape 23:12 July 1, 2012
Adding a piece of armor on the arms Lesson 33
Adding a piece of armor on the arms 08:31 July 1, 2012
Redefining the armor in ZBrush Lesson 34
Redefining the armor in ZBrush 03:35 July 1, 2012
Continuing to tweak the shape of the armor Lesson 35
Continuing to tweak the shape of the armor 09:24 July 1, 2012
Adding some details to our high polygon model in ZBrush Lesson 36
Adding some details to our high polygon model in ZBrush 01:33 July 1, 2012
Adding scratches and imperfections to the armor Lesson 37
Adding scratches and imperfections to the armor 15:57 July 1, 2012
Creating imperfections on our character's face Lesson 38
Creating imperfections on our character's face 05:59 July 1, 2012
Sending the high poly mesh to 3ds Max Lesson 39
Sending the high poly mesh to 3ds Max 15:41 July 1, 2012
Working on our final low polygon mesh Lesson 40
Working on our final low polygon mesh 14:05 July 1, 2012
Modeling the final arm mesh Lesson 41
Modeling the final arm mesh 03:59 July 1, 2012
Starting to model the low polygon clothes Lesson 42
Starting to model the low polygon clothes 09:27 July 1, 2012
Finishing our character's clothes Lesson 43
Finishing our character's clothes 03:13 July 1, 2012
Creating UV maps for the torso Lesson 44
Creating UV maps for the torso 08:10 July 1, 2012
Continuing to unwrap the UVs for our character Lesson 45
Continuing to unwrap the UVs for our character 05:37 July 1, 2012
Rearranging the UVs in 3ds Max Lesson 46
Rearranging the UVs in 3ds Max 02:05 July 1, 2012
Unwrapping the UVs for the head Lesson 47
Unwrapping the UVs for the head 04:12 July 1, 2012
Baking the normal and occlusion maps Lesson 48
Baking the normal and occlusion maps 03:17 July 1, 2012
Applying the normal and occlusion maps to the head Lesson 49
Applying the normal and occlusion maps to the head 04:33 July 1, 2012
Combining our maps in Photoshop Lesson 50
Combining our maps in Photoshop 02:22 July 1, 2012
Projecting our masks in 3ds Max Lesson 51
Projecting our masks in 3ds Max 02:37 July 1, 2012
Starting to make the base textures in Photoshop Lesson 52
Starting to make the base textures in Photoshop 03:59 July 1, 2012
Creating the base colors for our character's head Lesson 53
Creating the base colors for our character's head 03:22 July 1, 2012
Painting base colors for our character's clothes Lesson 54
Painting base colors for our character's clothes 03:49 July 1, 2012
Continuing to paint base colors for our character's clothes Lesson 55
Continuing to paint base colors for our character's clothes 01:31 July 1, 2012
Projecting our textures on the final model in Mudbox Lesson 56
Projecting our textures on the final model in Mudbox 08:26 July 1, 2012
Using Mudbox and Photoshop to tweak the head texture Lesson 57
Using Mudbox and Photoshop to tweak the head texture 07:55 July 1, 2012
Refining our character's hair texture Lesson 58
Refining our character's hair texture 05:58 July 1, 2012
Detailing the armor textures in Photoshop Lesson 59
Detailing the armor textures in Photoshop 06:31 July 1, 2012
Adding some refinement to the cloth textures Lesson 60
Adding some refinement to the cloth textures 09:16 July 1, 2012
Continuing to refine the cloth textures Lesson 61
Continuing to refine the cloth textures 05:27 July 1, 2012
Starting to add hair and fur to our low polygon character Lesson 62
Starting to add hair and fur to our low polygon character 07:16 July 1, 2012
Finishing the fur for our character Lesson 63
Finishing the fur for our character 05:09 July 1, 2012
Finalizing our character's hair Lesson 64
Finalizing our character's hair 04:05 July 1, 2012
Making specular and gloss maps Lesson 65
Making specular and gloss maps 03:23 July 1, 2012
Finishing our specular and gloss maps Lesson 66
Finishing our specular and gloss maps 01:50 July 1, 2012
Creating specular and gloss maps for the head Lesson 67
Creating specular and gloss maps for the head 05:34 July 1, 2012
Reviewing our final render Lesson 68
Reviewing our final render 03:32 July 1, 2012
ป้ายกำกับ:
3ds Max 2012,
Marmoset Toolbag 1.05,
Mudbox 2012,
Photoshop CS5,
texture maps,
UVs,
ZBrush,
ZBrush 4R2
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