วิดีโอสอน Topology Tools ในโปรแกรม ZBrush
Intermediate | 1h 06m | Project Files 1.27 GB | Required Software: ZBrush 4R4
In this series of tutorials, we will discuss the various topology
functions in ZBrush and how they can be used in your projects. The
topology, or edge flow, of our polygon meshes is important as we create
our projects in ZBrush. Good topology can mean fewer overall polygons
are needed to reflect the detail we want. Good edge flow is also
important when creating final meshes that require animation. ZBrush
provides a number of great tools that allow artists to customize the
topology of their meshes- tools like the Topology Brush and QRemesher.
ZBrush’s topology tools can also be used to selective replace local
areas with new topology and to create entirely new meshes for things
like masks, hoods, capes, or other accessories. This course goes over
the different Topology creation options in ZBrush and talks about some
of the advantages and disadvantages of each. In the end you’ll be able
to decide which methods you like the best when modifying the topology of
your own ZBrush projects.
Introduction and project overview Lesson 1
Introduction and project overview 01:04 September 22, 2012
Why modify topology? Lesson 2
Why modify topology? 06:59 September 22, 2012
Using zsphere topology tools Lesson 3
Using zsphere topology tools 12:41 September 22, 2012
Working with the Topology Brush Lesson 4
Working with the Topology Brush 11:07 September 22, 2012
Using the Edge Loop tools Lesson 5
Using the Edge Loop tools 06:54 September 22, 2012
Insetting with Transpose Lesson 6
Insetting with Transpose 05:37 September 22, 2012
Using QRemesher Lesson 7
Using QRemesher 11:50 September 22, 2012
Creating accessories with the topology tools Lesson 8
Creating accessories with the topology tools 10:40 September 22, 2012
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